After warning the residents of Duvik’s Pass about the lich they decided to do the only rational and level headed thing they could think of, set off against enormously overwhelming odds to stop him themselves.
The party geared up and headed out of town. As they traveled, Nara had become distracted by some strange humming sound. No one else, however, could hear it. They decided that due to Nara’s recent possession, this sound may be somehow connected to the lich and they decided to investigate. They followed the sound, which seemed to be emanating from a cave hidden in the woods. They party lit their torches and headed inside. The cave was old and worn, but felt somewhat strange. The party soon came to a three-way split in the path. They decided to stick together, and headed down the left hallway first. The hall lead to a room lined with decrepit bodies. In the center of the room was a sarcophagus. As they entered the room, the draugr along the walls began to lurch forth and attack them. The party was outnumbered, but Vargaer, a cleric of Garl Glittergold, held up his holy symbol and rebuked to undead attackers. So powerful was this blast of holy power that many of the draugr fell immediately. The sarcophagus, however, was opened, and from it a wrapped corpse began to rise. The party wasted no time in dispatching this new foe.
Backtracking and heading down the middle corridor, the party entered another room, this one much larger than the last. In the middle of the room was a crystal ball, mounted on a pedestal. Carpathia immediately took an interest in this item and as such removed it from its resting place. This caused the torches around the room to flicker and crackle. Their light began to take a new form. Skeletal heads began clattering and floating toward the party, fire and all. They closed in on them, and tried to burn and bite, but before they could pose any serious threat, once again did Vargaer call upon Garl’s divine blessing to loose another wave of holy energy on his foes. Many of them fell, only one escaping the hallowed energy barely. The group finished off this straggler and made to exit the room.
They would not be so easily let go, however, as it appeared that the room had been trapped. The high ceiling opened up and from it flowed a stream of liquid gold. The party collectively dodged out of harm’s way, but the gold kept slowly flowing into the room. The party left, not fearing the slow flowing molten metal and decided to check back after exploring the final hallway.
The right path lead them down a trap filled corridor. Shiv, the nimble and quick witted rogue, managed to dispatch many of the traps before they could do any harm. The venture down the hall seemed in vain however, as the hallway ended rather abruptly leading only to a small vent. Deciding he was the only one small enough to fit through the space, Vargaer tied a rope around his ankle, handed it to the party, and began his way through the tunnel. He was sharply put to stop when the next room came into sight. Everything in the room; the walls, the floor, the furniture, was composed of flesh. Vargaer quickly made his way back to the others to hurriedly tell them what he saw. The party, now put off by this discovery made their way back and out of the cave.
The group set up camp barely out of sight of the cave’s entrance, having covered it with nearby shrubbery. As the party decided what was to be done about the cave, Sethran asked Carpathia to scry on his lost dagger through the newly acquired crystal ball. With her help he learned that it was in a strangely familiar looking cavern. As he and Vargaer took the watch for the night, he pondered it’s location.
As the two sat, they were approached by a strange presence. It took the form of a humanoid, but struck a strange chord with the two adventurers. The figure came into clear sight and had shown himself for what he really was, a vampire. He questioned why the group had entered his domain, the nearby cave. They tensely made clear their intent was not to harm anyone and woke up the other members of the group. While the vampire, named Lathander, harbored no ill will toward the party, he did see an opportunity to enlist them for their aid. He had a sister whom he had not spoken to for quite some time, he wished to speak with her again, but she would not grant him an audience. So, in exchange for the trinkets they had “found” and their lives, they would go into the nearby town of Hightower and retrieve his sister, Cecile. So, somewhat reluctantly, the party moved on toward Hightower.